Cashel
Build a game

Cashel Games Roadmap · not for sale

Build any game and sell it

Any engine, native or web, with the AI you already use. Players buy it once and keep it.

A ranked racing game for eight friends online, with voice chat and no paid advantage

A demo on this page: the other players are scripted.

Roadmap

Four games your AI could build

These are the four games in the reel at the top of this page, and you can play a short demo of each one there. The other players and their names are made up.

Roadmap

How it would work

Build with your own AI, let people try the game, then decide whether to sell it.

  1. Built with your own AI

    Describe the game to whichever AI you already use. It builds on your machine, and your own AI plan pays for the building. Cashel doesn’t run your AI or bill you for it.

    cashel games scaffoldPlanned

  2. Let people try it first

    One command will share a free link, with no account needed for the first one. In the browser it plays single-player. Opened in Cashel, the same game gets saves, controllers and, if it offers them, online play. A shared game is free, not reviewed by Cashel and never sold.

    Build and share a game with your AI
  3. Sold once, kept

    Sell it on the Cashel Marketplace for a one-time price, or give it away. A paid game is rebuilt from its source, reviewed and signed before it is listed. A free game can be listed after automated checks instead, marked Not reviewed by Cashel. Players pay once and own it, and it keeps working.

Roadmap

Made for playing together

A game could offer online play with friends, as long as it says so up front. Its voice chat would run through Cashel, so mute, block and report would work the same way in every game.

  • Names float above other players, and the voice party shows who is talking
  • Voice isn’t recorded or transcribed as a matter of course. Only a report someone chooses to send carries a short, encrypted clip.
  • Ranked games have no paid advantage
  • Host a world for friends on your own computer for free, or rent one that Cashel runs and move it back to your computer at any time

Games are free or bought once; the only recurring charges are optional running services — a Hosted world, or protection for a world you host yourself.

An arena match in first person: teammates named above their heads, the kill feed on the right and the voice party showing who is talking.

Roadmap

Any engine, native or web

Bring the engine you already use. A game could ship as a web game or as a native game for Windows, macOS and Linux. A native game runs inside the operating system’s own sandbox, and native games would open one platform at a time, once that sandbox has passed Cashel’s tests.

  • Unity
  • Unreal
  • Godot
  • A web framework
  • Your own

Roadmap

Walled off from work

A game runs inside its own sealed window. It never sees a business’s records, other people’s sessions, or anything outside itself, and it is paused when it goes into the background.

Games are off by default on a business install, and an employer never sees anyone’s saves or play history.

Roadmap

Safe for children

Children get private profiles that nobody can search for. Guardians, not games, decide the age rating, online play, chat, purchases and play time, and a game never learns a child’s date of birth. Games not reviewed by Cashel stay hidden from children unless a guardian allows them.

Roadmap

Your games, your saves

Play on your own without signing in. Installed games open even when the Marketplace is down, updates are never forced, and uninstalling a game asks whether to keep, export or delete your saves.

Roadmap

What we will not do

These are settled now, before a single game exists.

  • No adverts, no tracking and no currency to buy
  • No loot boxes, battle passes or random paid rewards
  • No crypto, no NFTs, no wallets
  • No paid advantage in ranked or verified games
  • Buying and cancelling look the same and are equally easy
  • Any loop designed to keep you playing is disclosed
  • AI-generated art and audio are disclosed where law or store rules require it
  • Anti-cheat never installs drivers, looks through your computer or takes screenshots

Roadmap

For developers

Developers would build and test on their own install with the free Keystone pass used by every builder. Cashel must sign a game before players can install it. Paid games are reviewed; free games can pass automated checks instead. Online play and multiplayer would be allowed when a game says so up front.